CSC 546: Client/Server Fundamentals
Fall 2000

Midterm Review


Overview client/server relationship distributed processing terminology multiprogramming vs. multitasking vs. multiprocessing, IPC mainframe vs. file-sharing vs. client/server advantages flexibility, reduced traffic, reduced development & maintenance, data access disadvantages resistance to change, high training costs, planning required, security Driving forces business perspective productivity, quality, responsiveness, focus on core business productivity vs. efficiency, reengineering work flows technology perspective enabling technologies: intelligent desktop devices + network architectures technology advances: faster components, VLSI & CPU & memory advances technology trends: standardization, HCI, info dissemination computing vision enterprise computing, info reachability, info access, info handling information-driven productivity, information-driven economy Client/server communications message passing, ports connectionless (datagrams) vs. connection-oriented (datastreams) duplex vs. half-duplex vs. simplex static vs. dynamic name resolution blocking vs. non-blocking remote procedure calls message queueing World Wide Web Web as client/server Hypertext Transfer Protocol (HTTP) connectionless (HTTP/1.0) vs. connection-oriented (HTTP/1.1) GET, HEAD, POST, PUT, DELETE requests request header fields (e.g., If-Modified-Since) response header fields (e.g., status code, Date, Last-Modified, Expires) caching, cookies client-side vs. server-side programming Common Gateway Interface (CGI) C++ review variables: int, double, char, bool, ... control: if, if-else, while, for functions: prototypes, return type, by-value vs. by-reference parameters class (type) vs. object (instance) useful classes: string, vector, ifstream/ofstream Abstract Data Type (ADT): data (variables) + operations (member functions) class definition split into header file (.h) and implementation file (.cpp) templated class (parameterized, must be intantiated when declared) Client/server protocols OSI 7-layer model application, presentation, session, transport, network, data link, physical communication up & down the layers, across the network protocol suites Microsoft: named pipes (turns communication channel into file-like entity) NetBIOS (commands formatted in 64 byte Network Control Block) NetBEUI (encapsulates NCB, adds reliability) IBM: APPC (transaction programs communicate via a conversation) LU 6.2 (processes that transaction programs attach to) PU 2.1 (addresses used to administer physical devices) Internet: RPC/XDR (remote procedure calls) Sockets (file-like interface, developed for UNIX) IP (packet network interface, handles Internet routing) IP addresses (32 bits, divided into dotted decimal) IPng (a.k.a. IPv6) addresses TCP (reliable, connection-oriented transport protocol) UDP (fast, unreliable, connectionless transport protocol) Sockets session layer protocol on top of TCP or UDP file-like interface, accessible to applications via C libraries datastream sockets (use TCP) client must: create socket, connect to server socket, read/write, close server must: create socket, bind to address (IP number + port), listen for a connection, accept the connection, read/write, close datagram sockets (use UDP) client must: create socket, specify server address, sendto/recvfrom server must: create socket, bind to address, sendto/recvfrom