/** * A cash register totals up sales and computes change due. * @author Dave Reed (based on code by Cay Horstmann) * @version 1/20/08 */ public class CashRegister { private double purchase; private double payment; /** * Constructs a cash register with no money in it. */ public CashRegister() { this.purchase = 0; this.payment = 0; } /** * Records the sale of an item. * @param amount the price of the item */ public void recordPurchase(double amount) { this.purchase = this.purchase + amount; } /** * Enters the payment received from the customer. * @param amount the amount of the payment */ public void enterPayment(double amount) { this.payment = this.payment + amount; } /** * Computes the change due and resets the machine for the next customer. * @return the change due to the customer */ public double giveChange() { double change; change = this.payment - this.purchase; this.purchase = 0; this.payment = 0; return change; } }